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 Post subject: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 7:13 pm 
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Sucks when it takes an hour to queue up for a dungeon

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 8:25 pm 
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If anyone from the FC are on, get asking! We can always fill a few of the gaps...

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 8:37 pm 
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please be on at 8PM GMT-8 tonight.

Sincerely, your American friend on an EU server.

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 8:39 pm 
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So Sparky McDob, Phoenix Hawk, possibly Kuma depending on if he's not working tomorrow... :D

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 8:45 pm 
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Blokeymon wrote:
So Sparky McDob, Phoenix Hawk, possibly Kuma depending on if he's not working tomorrow... :D



At work and I don't quite understand 8PM GMT-8 thing either.

Is that noon.. I don't get.


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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 8:53 pm 
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He's in sunny California, so his 8pm is like our 4am...

I guess if he can get up for 8am or 9am on a weekend, that's what, 4-5pm here? Most of us asshats are on then...

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 9:02 pm 
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would really suck if I could only do dungeons on weekends. gonna try just shouting in the area tonight and see if I can get a group going that way

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 9:23 pm 
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fanboy19 wrote:
would really suck if I could only do dungeons on weekends. gonna try just shouting in the area tonight and see if I can get a group going that way


Yeah seems to work for all the other people shouting out for groups.. or maybe not.


See I thought it was 4am which solidifies the 'can't, got work' answer.

You'll find peoples no doubt. Just check around the cave of the dungeon itself and click on peoples. They're usually happy to join a party and you can find someone who may not necessarily be Conjurer/White Mage but has the healing abilities to see you through it.

Also, sig test.


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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Tue Sep 17, 2013 9:30 pm 
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LOL sig.

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Wed Sep 18, 2013 12:17 am 
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yeah, only problem is last group i picked up outside of a dungeon was horrible. tank didn't know how to hold aggro at all and the healer kept getting attacked which meant I had to become the kiting tank.

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Wed Sep 18, 2013 6:04 am 
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AFAIK the duty finder works across the servers, so it shouldn't matter which time zone you are in.

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Wed Sep 18, 2013 1:10 pm 
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It does. My first dungeon had all three others from different servers. I made a blog post about it on Lodestone.

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Wed Sep 18, 2013 3:50 pm 
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yeah, I'm starting to think the servers just can't handle the amount of instances being ran and it's not an issue of waiting for a group as much as it is waiting for server resources.

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 Post subject: Re: Dungeons as part of the main quest line
PostPosted: Wed Sep 18, 2013 5:01 pm 
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I'd help but I havn't been on because GTAV.

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