Fallout 3
Fallout 3 is a first-person role-playing game set in the Capital Wasteland, a radioactive hellhole created during a nuclear war. It's bleak, brutal and nightmarish. You can choose to go along with it, and be as savage and unforgiving as everyone else, or you can try to be a beacon of hope in a hopeless world. Or both.
I'm currently on my third play through Fallout 3. I think it's one of the best games ever made. But I have to ask myself, how can I recommend a game where the main quest broke?
Allow me to explain. During the story quest, there’s a point where you have to install a satellite dish onto the Washington Monument (long story). On my second play-through, the quest broke. I was supposed to go back and see the guy who gave me the quest, but the game locked his building and I couldn’t complete the quest. For a first-time player, it might have been a game-breaker, but fortunately, I knew where to go next.
And that’s not all. Later on, you meet some adorable morons who call themselves “the Regulatorsâ€. They’re the lawmen of Fallout 3. They wear cowboy jackets and chaps, and if you’re a bad guy, they’ll ambush you outside metro stations. If you’re a good guy, you can take body parts off bad guys and trade them for good ‘karma’ and cash. Tragically, but admittedly not surprisingly, this part of the game is also broken. I travelled back to Regulator HQ to find their leader fighting a scorpion. Eventually she got scared and ran away. I chased her for a bit, but lost sight of her. Then the game advised me she was unconscious. I couldn’t find her, I couldn’t trade in any more body parts, and the game had auto-saved just before her ill-advised scrap with the scorpion. I found myself less than impressed.
Then there’s the voice acting, which in the grand tradition of Morrowind and Oblivion, is absolutely gash. Liam Neeson does the voice of your character’s wayward father, which you might think is a good thing, but sadly he sounds bored most of the time, besides which he’s only in the game for about eight seconds before he disappears. The other characters sound annoying, retarded, drunk or bored, in equal measure.
Fallout 3 boasts a system of good and evil, known as ‘karma’. In theory it works, but if you think about it, karma systems in games are a bit weird. A lot of games have the same problem, (Knights of the Old Republic springs to mind). For example, in the opening stages of the game, I must have killed pretty much everyone I stumbled across. Then I went to a town and fixed some pipes, and I was somehow a good guy. Now, I don’t know much about Buddhism, karma, or the stages of enlightenment, but I’m pretty sure a spot of light plumbing work doesn’t make up for murdering all your childhood friends.And do I really need to hear the bad karma “ooh you’re naughty†sound effect every time I steal somebody’s barbecued iguana? Look, I know stealing is ‘bad’, I’m doing bad things on purpose.
Another problem is the skill system. Sure you can choose whatever you want, but unless you specialise in Lockpick, Repair, Science and Small Guns, you’re pretty screwed. Later in the game, half of the ammo stocks are locked with Medium, Hard or Very Hard locks.
You need Repair so you can keep your guns in order, unless you want to pay a trader to fix things for you. Also the traders can only repair things to a certain level, and you can do better yourself.Science is all about hacking. You need l33t haxxor skillz to access some of the coolest things in the game, so unless you want to miss out, you’d better pour some points into it. Admittedly, sometimes you can choose between hacking and picking, (ie a safe controlled by a nearby terminal), but you still need one or the other.And you need Small Guns because that’s all you find in the first half of the game. You could jam some points into Big Guns or Energy Weapons, but try finding any rockets or lasers before Hour 10.
To round it all off, you’ve got the intense annoyance caused when: # You get stuck on ceilings and have to load an old game # You give your companion the best weapon in the game, but it glitches and they try to use a sword to fight a Deathclaw # You have to turn off the radio because of repetitive radio stations and some hideously irritating songs # Your companions get lost and you have to wait for them # Your companion gets killed by something and you have to try and carry all their gear
That’s the bad stuff out of the way.
On the bright side, it’s immersive and vast, and Bethesda have really captured the feel of a bleak, post-apocalyptic world. Visually, it’s really rather good, and the Wasteland itself is very smoothly realised. Dust, junk, pits of radioactive death. Sometimes it feels like you’re in a Mad Max film, or the skeleton-covered futuristic hell of Terminator 2.It’s also thought-provoking. Fallout 3 is brimming with 50s sci-fi madness, and some topical references to national paranoia and xenophobia. There are moments when you’ll really feel the desolation and hopelessness of the Wasteland, like you’re the only one left after the end of the world.
The combat is excellent. Whether you prefer real-time or the VATs system, it’s exhilarating and graphic. The slow-motion system is breathtaking and the cinematic deaths are gruesome and satisfying. You can go long-range and devious, or close-up and brutal. Either way, the game rewards you with some truly spectacular sights.
Fallout 3’s skill system is just deep enough without turning full-on dungeons and dragons maths exam, and there are some truly unique Perks such as Cannibal, where you can eat human flesh for a health boost; Mr Sandman, where you can murder people in their beds for extra experience points; and Mysterious Stranger, where Humphrey Bogart appears and blows people away with a 44 revolver. There are even Perks that make you power up during day or night, where your character is fuelled by the sun or the moon.
So can I recommend it? I don’t know. Make your own decisions. Remember when we used to do that? Thanks for listening, childrrrrrren.
Harken82
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