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 Post subject: NX
PostPosted: Wed Mar 25, 2015 2:44 pm 
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This is the codename Nintendo is using for their next dedicated games machine, which appears to be headed for an unveiling or at least a more official announcement next year sometime.

I made this thread to get people's thoughts on what they'd like to see Nintendo do with this next console.

My thoughts:

To give you a basis for my discussion, a teraflop is a measure of a computers speed. (the number of floating point operations it can handle in a second). For example, the XB1 is capable of 1.33 teraflops, while the PS4 is 1.84 teraflops. I've never seen official numbers, but the more common teraflop performance numbers founds online for the Wii U seem to indicate it being approximately 0.350 teraflops (with one outlying source I found saying 0.600).

The new Tegra X1 mobile SoC developed by nVidia, the 6th iteration I believe in the Tegra line, is today capable of about a teraflop of floating point performance, and nVidia has positioned it against the XB1 when discussing the product.

Given what Nintendo has managed to push out of the Wii U with the power listed above, it's entirely conceivable to think the Tegra X1 may boast enough power for their next hardware iteration, or, depending on development timeframes, and potential launches, perhaps, the successor to the Tegra X1, will be a viable alternative, providing even more power to Nintendo for their next gen. And this is the crux of my idea.

My idea is simple. Remember those Nintendo Fusion fakes that were out there when Wii U was in development? I was always partial to that idea. And I believe, with the Tegra hardware, we are reaching the point where that is a very possible design.

Imagine a games system that is both handheld and console at the same time, based on the Tegra X1 or newer. Where the hardware is housed within the handheld device, and it is docked into the "console" for the purposes of power, output, controllers, peripherals, etc.

Giving you the flexibility to the playexactly the same Mario Kart, Smash Bros, Zelda or whatever experience either in your living room on your TV, or on the bus, or the toilet.

Also giving the a steady stream of content for both mobile and console simultaneously and allowing Nintendo the time to create more new IPs than ever before.

1 unified system. No needs for crossbuys and crossplays and all that junk.



So...what do you think?

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 Post subject: Re: NX
PostPosted: Wed Mar 25, 2015 3:09 pm 
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1. They need to go x86-64 if they ever want to get back on track with having third-party games
2. It needs to be on par with or better than the PS4/XB1 in terms of system performance
3. They need to get a decent online system

I like the Tegra idea, too. Like, a lot. Id buy it, but Nintendo won't do it. They're too reliant on releasing a new handheld model every two months.

And while Im at it, stop reusing the same characters for everything goddamn.

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 Post subject: Re: NX
PostPosted: Wed Mar 25, 2015 3:53 pm 
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I agree, x86-64 is ideal, but I think Nintendo is gonna have an uphill battle bringing the third parties back regardless of architecture.

Yeah, I would agree on power. I think ideally, the next gen Tegra after the X1 could be involved. Should be just a bit closer to the XB1.

And online wise, I believe that DeNA company has also been tasked with overhauling their online.

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 Post subject: Re: NX
PostPosted: Wed Mar 25, 2015 10:11 pm 
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The reason the Wii U isn't x86 or 64 is so they can have backwards compatibility with wii games. They really need to stop this whole backwards compatibility crap and just add emulators to the system or off the games for download.

I would also hope that for the next gen if they make a smash brothers game they get rid of gamecube controller support. It is time to move and the Wii U Pro controller is much better when playing smash bros. Even though the controller is based off the 360 controller, it is the best controller they ever made imo.

I really enjoy the Wii U gamepad. it is perfect for my needs. Great for netfix, Wii U chat is fantastic, and I would like to see what Nintendo can do with gamepad for the NX.

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 Post subject: Re: NX
PostPosted: Thu Mar 26, 2015 10:41 am 
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It's kinda of a no win situation for Nintendo in that regard. They take out backwards compatibility and people will complain, they leave it in and stay non x86, and the third party support likely wont be great. Software emulation isn't a great solution really either...

As for the gamepad, it's easily my least favorite part of the sytem, and I think next gen Nintendo needs to distance themselves from it as far as they can.

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 Post subject: Re: NX
PostPosted: Thu Mar 26, 2015 11:49 pm 
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Sypher_04 wrote:
As for the gamepad, it's easily my least favorite part of the sytem, and I think next gen Nintendo needs to distance themselves from it as far as they can.

Really? What don't you like about it?

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 Post subject: Re: NX
PostPosted: Fri Mar 27, 2015 2:01 am 
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Bokuten wrote:
Sypher_04 wrote:
As for the gamepad, it's easily my least favorite part of the sytem, and I think next gen Nintendo needs to distance themselves from it as far as they can.

Really? What don't you like about it?



God, where do I start?

1) battery is atrocious
2) uncomfortable to play games with
3) disjointed gameplay between TV and gamepad
4) not able to use wii u without gamepad being on
5) hardly ever used in any games
6) adds like $80 to system price for no value

There's more... But those are the highlights.

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 Post subject: Re: NX
PostPosted: Fri Mar 27, 2015 2:03 am 
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Best use of gamepad I've seen to date is Mario party 10, but games like that trying to use it are few and far between. Let alone ones that do it well

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 Post subject: Re: NX
PostPosted: Fri Mar 27, 2015 6:42 pm 
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I found the Wii U pad pretty comfortable actually. I like it.

I agree though, it needs more games that utilize pad. Zombie U is fucking awesome and it used it to a great extent.

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 Post subject: Re: NX
PostPosted: Sat Mar 28, 2015 5:16 pm 
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Call me a hater, I don't care, but given the damage that Nintendo have done to themselves since the Nintendo Sixty FOOOOOOUUUUUURRRRRR, I think any attempt at a serious console will only result in failure, because third parties are avoiding them like the plague, and even if the architecture was spot-on, the fact that the word "Nintendo" is synonymous with the word "children" still continues to deter older gamers from buying anything they put out.

Try to make a proper, dedicated games machine, and they will have to:

* Gain the trust of third party devs
* Gain the trust of older gamers
* Turn their backs on younger and casual gamers

And all this BEFORE they have any hardware to show anyone?

And even then, once released, they'll have established PS4 and Xbone userbases to convince, and mentlegen, those userbases have been burned by Nintendo far, far too many times...

Nice idea, would love to see them as genuine contenders, but won't happen.

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 Post subject: Re: NX
PostPosted: Sun Apr 12, 2015 2:53 am 
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Blokeymon wrote:
Call me a hater, I don't care, but given the damage that Nintendo have done to themselves since the Nintendo Sixty FOOOOOOUUUUUURRRRRR, I think any attempt at a serious console will only result in failure, because third parties are avoiding them like the plague, and even if the architecture was spot-on, the fact that the word "Nintendo" is synonymous with the word "children" still continues to deter older gamers from buying anything they put out.


Three things here — a) it is very unlikely that Nintendo goes back to however you viewed them back in 1996, b) it is entirely possible for Nintendo to consider both kids and 'older gamers' and c) the concept of children gamers and older gamers has rapidly evolved over the past 10 years anyway.

However — for Nintendo, there are actually two problems here: the definition of a 'hardcore gamer' is becoming more and more restrictive, ridiculous and stereotypical by the day, and appealing to casual gamers with dedicated hardware is becoming harder and harder now that smartphones are ubiquitous.

Nintendo will also likely never achieve the level of success it had in 2006, once again, for two reasons:
- the Wii was an enormous success due to its controller;
- the DS was the perfect device in a world without smartphones, and had it not been for smartphones, the company actually had a fantastic plan to ensure its continued success.

Regarding the Wii, coming up with novelty hardware a second time is an extremely tough feat. All areas seem to have already been explored, and VR is supposedly still far away from being as immediately catchy and impressive as the Wii remote once was.

As for the DS, things are a bit more complex — its original plan as an all-purpose companion was crushed, casual games are now almost exclusively on smartphones and the web, and thus the existence of a portable console from Nintendo depends solely on whether or not there is indeed a market for dedicated portable consoles. (I'm quoting a man called John Siracusa, because I agree with him) So, unless Nintendo completely upends the tea table and has 7-star product marketing, reaching to 'casual gamers' with dedicated hardware is no longer feasible. They just have two 'markets': kids who really like video games, and 'hardcore gamers'.

Nintendo (for the time being) has an enormously talented team with an incomparable lineup of IPs; they remain one of the few companies who can nail the software/hardware combo and make games with tight controls and in some cases, create beautiful awe-inspiring art on-screen. If they get their act together, I strongly believe they can depend almost entirely on first-party sales to turn the company around.

The key element here being the fact that Nintendo should not follow suit from the rest of the industry, because IMO the rest of the industry is in a piece of shit state right now. There is next to no innovation in genres at the moment, all we have are shooters and all shooters look the fucking same. 'Hardcore gamers' are becoming a more and more closed-minded set of stubborn, easily-stereotyped individuals and third-party devs are burning hours away rehashing the same crap every year. This is not to say that Nintendo isn't at fault here either, though, but somehow they seem to have more of an intent to innovate than other companies (once again, IMO).

I like the idea of a handheld/living room combo. The apparent disconnect between the 3DS and Wii U is ridiculous and should not exist in this day and age. I also like to think that specs should not be a limiting factor here but they also shouldn't be entirely ignored.

Whatever the case may be, I hope Nintendo will stick around. Some of its potential relies on the market for portable gaming hardware, but it also has a lot of little aspects it can control; things like an online experience that doesn't suck absolutely gigantic gorilla balls (why can't I just log in to my account and re-download all my purchased games? Why??) would be a start…

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 Post subject: Re: NX
PostPosted: Tue Apr 14, 2015 2:55 am 
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^Looks like someone misses their input on the podcast :lol:

As for the NX, I'm pretty psyched to see what they've got cooking up, but I can easily wait.
Something about Nintendo consoles always seems to win me over, and it's not just the IPs. I'm not the type of person who'd buy a console for just one single game (or I would've picked up a PS4 for Infamous a while ago), but it's always the fact that Nintendo consoles have always been different since the Gamecube.

While most people get angry, or just call out Nintendo for making something with gimmicks (no denying it, they clearly are, and I'm fine with this), I really love the change of pace when compared to other types of games. There's something about the experience that feels more arcade-y, and it's something I find endearing (probably considering there's like NO arcades in Murrika anymore).

While I won't deny that the Wii Remote opened the floodgates of shovelware and extreme casual gaming, and that pretty much nobody's used the Wii U Gamepad to even half its potential, I'm willing to sacrifice an amazing hardcore console success to get a little something outside of the norm. It's by that same token that I'd also like to applaud Microsoft for not abandoning the Kinect (always-on spy-tier tech be damned), but that's another discussion entirely.

Unfortunately for me, success in this industry isn't really measured in how fun a game is on its own, but how much you're selling and keeping your brand relevant. On those two fronts, Nintendo's not exactly making a killing. So they're gonna need to make some smart moves fast.

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