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 Post subject: This is why E3 game testers all need to be shot in the face
PostPosted: Thu Jun 09, 2011 10:35 pm 
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>Miyamoto constantly emphasizes on how you need to use the wiimote like a sword
>He made it 1:1 so you can do just that
>'Professionals' still waggle

Fuck IGN.
Fuck all of their staff.
They never knew anything, and now I've found out that they cannot process information.
Amazing.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Thu Jun 09, 2011 10:51 pm 
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SO MUCH GENERALISATION IN THIS THREAD.
BASED ON THE ACTIONS OF ONE MAN.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Thu Jun 09, 2011 11:30 pm 
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That looks like one of the worst fighting games I've ever seen.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Fri Jun 10, 2011 1:52 am 
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Joe wrote:
SO MUCH GENERALISATION IN THIS THREAD.
BASED ON THE ACTIONS OF ONE MAN.


Nah, it happens more than this. Seriously though, it's pretty crazy how after all the 'use it like a sword' and 'you can't waggle', people still waggle. :I

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Fri Jun 10, 2011 3:08 pm 
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seemed to be working for him...so apparentely you can waggle. That game does look horrible though.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Fri Jun 10, 2011 6:09 pm 
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I think the issue here is that the wii controller is not a sword. The physical limitations of a sword are not there so 'waggling' in essence just makes you really fast, with none of the problems of weight/length/contact. Only real way around this is canned animation... and therefore not 1-1 control.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Fri Jun 10, 2011 7:55 pm 
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DoFuss wrote:
I think the issue here is that the wii controller is not a sword. The physical limitations of a sword are not there so 'waggling' in essence just makes you really fast, with none of the problems of weight/length/contact. Only real way around this is canned animation... and therefore not 1-1 control.


Or a sword replica peripheral. Which would be badass.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Fri Jun 10, 2011 10:09 pm 
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fanboy19 wrote:
seemed to be working for him...so apparentely you can waggle. That game does look horrible though.


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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Sat Jun 11, 2011 6:57 am 
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Bunch of haters.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Sat Jun 11, 2011 7:31 am 
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fanboy19 wrote:
seemed to be working for him...so apparentely you can waggle.


Except for the part where he was doing terribly against a demo boss.

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 Post subject: Re: This is why E3 game testers all need to be shot in the f
PostPosted: Wed Jun 15, 2011 5:45 pm 
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that was more due to his inability to time his attacks then it was the waggle factor. Also, even with a sword peripheral it still wouldn't be 1:1 unless the game came with a robot that you could fight in your living room that mimicked the computers moves. (get your sword blocked in game means it bounces back, in real life it keeps swinging)

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