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 Post subject: Xbox One - official announcement: DRM, trades, lending, etc
PostPosted: Thu Jun 06, 2013 11:16 pm 
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UPDATES - thanks for the heads-up, Ax.

MAJOR NELSON'S OFFICIAL UPDATE.

1. Xbone will require an internet connections at least once per 24 hours, and if it doesn't have one, say goodbye to gaming in ANY format.

Quote:
While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.


2. You CAN let your friends borrow your games. Provided they've been on your friends list at least 30 days. And only one friend can borrow it. Ever.

Quote:
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.


3. You CAN trade your games in. Provided the developer wants you to.

Quote:
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.


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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Thu Jun 06, 2013 11:38 pm 
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GG Microsoft.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 6:30 am 
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Jesus. I think MS WANTS to fail.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 6:52 am 
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Xbox One UI was faked for the demo, laggy in real life
Xbox One being underclocked due to heating issues
Microsoft cancels E3 after party discussions with the press
Microsoft Netherlands posts a screen shot of Killzone 4 on their Facebook page

GG Microsoft. You fucked up this generation. It is now back to Sony vs Nintendo.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 7:12 am 
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Bokuten wrote:


GG Microsoft.


This is my reaction to this entire thread.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 9:59 am 
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Sony will now implement near identical used games measures. The issue is being forced by EA, Activision and Ubisoft, with MS caving to their demands, it only makes their position against Sony stronger (That's if Sony hasn't already caved and just haven't announced it yet.)

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 10:22 am 
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Pretty much the way I figured it'd work.

Also, their used game policy is almost identical with the way Sony has worded theirs (with the minimal information they've been willing to provide). "Up to the publishers".

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 11:00 am 
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Bokuten wrote:

GG Microsoft. You fucked up this generation. It is now back to Sony vs Nintendo.


Do some homework, Einstein, and have a look at the pre-order figures for the X-Bone.


@Blokeh, regarding the borrowing of games, I have a feeling you got the wrong idea ever so slightly, On the contrary I could have done the same but have a look at the article again and tell me if you see it in a different light. Because I got the impression that once the game had been purchased (for example) by yourself, it was then yours to keep, as you'd expect. Then what they allow you to do, is then GIVE that game (or sell) to a "friend", which then becomes their game forever. They then cannot give the game back to yourself or anybody else, only one transfer per serial code.

That's what I reckon it meant anyway but we're still in an area where there's little explanation on the details.

Game trading sounds pretty weird, and an overcomplicated step if you ask me. Although it has a knock on effect on video game shops, I'd prefer to just stick with a Steam-like policy. It's gonna happen anyway, why fight it?

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 11:22 am 
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Joe wrote:
Sony will now implement near identical used games measures. The issue is being forced by EA, Activision and Ubisoft, with MS caving to their demands, it only makes their position against Sony stronger (That's if Sony hasn't already caved and just haven't announced it yet.)


I believe they already have as well. I think it's telling that editors of major gaming sites and analysts all over are basically saying they'll be shocked if the PS4 and Xbox One aren't similar.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 11:34 am 
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Also, to look at some of the positive things they've outlined. As I've understood some further details:

- Games will work across on all accounts on an individual machine.
- Up to 10 accounts designated in your "Xbox One Family" will have access to the shared library from other consoles. (I'd be really interested to see if this allows simultaneous play, though I wager not)
- Steam like download install from cloud.
- All games available on disk and digitally day one.
- Microsoft IS also exploring options for game lending services, perhaps similar to how Amazon Kindle Books does it.

When push comes to shove, I'm actually interested in seeing what Developers do with a system where every gamer has a broadband connection, they have access to new Kinect sensor technology, the processing of 300,000 servers in the cloud etc.

This definitely appears to be anti-consumer, and for those in areas with bad internet it is, but it's almost necessary to advance a CONNECTED platform, which even without the DRM aspect, Microsoft is clearly attempting to build.

You gotta at least give MS some credit here. They aren't afraid to pull drag people into the future, even kick and screaming.

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Last edited by Sypher_04 on Fri Jun 07, 2013 12:14 pm, edited 2 times in total.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 12:05 pm 
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I don't care about used games. I haven't purchased one in probably 4 years. I haven't lent or borrowed one for even longer.
I don't care that it needs an internet connection. I have internet.

Why is everyone crying over this? The real problem is they're forcing kinect into everything. That shit needs to stop.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 12:06 pm 
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The sad truth Prof is that the majority of gamers have become entitled hipsters.

It's like with the people losing their shit over Xbox One not having backwards compatibility or transfering XBLA content... What did you honestly expect? I sure as shit don't wanna spend an extra $100 on my Xbox One hardware (to embed the components necessary to run 360 content) just so you can trade in your perfectly functioning Xbox 360 for $15-20. On top of that the PS3 isn't backwards compatible and no one seems to care one iota. And backwards compatibility is excessively overrated. As pumped as I was to get a 60GB ps3 that played PS2 and PS1 games, I have not once put in a PS2 or PS1 game since probably about 3-4 months after launch.

I don't think Kinect is going to a problem either tbh. Developers simply won't use it where they don't feel it's necessary, may add voice features or subtle motions. And for those who do make actual Kinect titles this time around, at least with a much improved sensor they have a fighting shot to be good.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 3:31 pm 
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1.) People freaked out when the PS3 dropped backwards compatibility, it was and remains really stupid. I don't like having to move my huge-ass HDTV and fiddle around with a fuckload of cables to swap from playing Viewtiful Joe to Skullgirls. I think that holds true of most people.

2.) Wanting to be able to play regular offline games without having an internet connection is entitlement? LOL.

3.) Wanting to be able to take a physical game to a friend's house is entitlement? LOL.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 4:03 pm 
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Terradude wrote:
1.) People freaked out when the PS3 dropped backwards compatibility, it was and remains really stupid. I don't like having to move my huge-ass HDTV and fiddle around with a fuckload of cables to swap from playing Viewtiful Joe to Skullgirls. I think that holds true of most people.

2.) Wanting to be able to play regular offline games without having an internet connection is entitlement? LOL.

3.) Wanting to be able to take a physical game to a friend's house is entitlement? LOL.


1) To be fair man, most TVs come with a fuckload of inputs at the back, I'm sure there's space for your PS2. And even if not, an adapter that allows you multiple inputs into one port will likely cost you less at your local tech store than it would cost extra on top of the console to add that feature. Not that many consoles have had backwards compatibility, if you think about it. If the architecture if that much different in order to produce a better console to develop for, then I personally think they made the right choice. Plus they have hinted at a possibility to play your Live Arcade games in the future.

2) You have an allotted time just like Steam. Plus what happens when someone buys an MMO and it doesn't have a single player mode? I remember when everyone who I told about an MMO I was playing thought I was an idiot for paying monthly for a game I just bought that required an online connection. It soon came to be accepted. Are people entitled to an offline mode in MMOs? If they want you to be online so they can improve your experience then I say let them try. I dunno about whether it's something I'm gonna but yet but I think there's definitely another side to what you're saying.

3) You can still take a physical game to a friend's house and play it. Being logged in is something you'd still need to do by taking a Live Arcade game to your friend's house on a USB stick. Or if you want to show your friend a game on Steam, you gotta be online and verify it. It's the same principle.

And before anyone says "Well I don't buy a console to have the same restrictions as a PC". No, but you hardly agree with those restrictions because they're on a different format, you've just learned to accept it because it's been forced upon you. Regardless of whether you play it on a laptop or a console, you're still playing a game. Wether you're sat at a desk or chilling on your couch, the principle is the same.

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 Post subject: Re: Xbox One - official announcement: DRM, trades, lending,
PostPosted: Fri Jun 07, 2013 5:05 pm 
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Ax wrote:

2) You have an allotted time just like Steam. Plus what happens when someone buys an MMO and it doesn't have a single player mode? I remember when everyone who I told about an MMO I was playing thought I was an idiot for paying monthly for a game I just bought that required an online connection. It soon came to be accepted. Are people entitled to an offline mode in MMOs? If they want you to be online so they can improve your experience then I say let them try. I dunno about whether it's something I'm gonna but yet but I think there's definitely another side to what you're saying.

3) You can still take a physical game to a friend's house and play it. Being logged in is something you'd still need to do by taking a Live Arcade game to your friend's house on a USB stick. Or if you want to show your friend a game on Steam, you gotta be online and verify it. It's the same principle.


#2 I am laughing how you are saying an MMO should be entitled to an offline mode. A MMO. Massive Multiplayer online game... offline.... Sorry but I thought that was funny. Also Steam doesn't have a time limit for you to play games offline. As long as the game is 100% ready to be played you can play it offline. As in the game is downloaded 100%

#3 Going on steam at a friends house is no way like this. You can only do this once with a friend. With steam you have to verify it with steam guard but once you do that you can play on your friends/ any computer multiple times. If steam went the Xbox one way I would only be able to reformat one time because they would be thinking I am using a friends computer and that is that. Steam would be dead if that was the case.

I really don't think any of you actually see the problem here because it doesn't bother your everyday life. Hey, you like what you like. You gotta experience it to understand it. It is your money and if you wanna buy this system and support this, nuts to ya!

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